Tony PerkinsGame Design Director

Hi, I’m Tony.
I make games and
lead design teams.

I’ve spent nearly 20 years developing games across mobile, PC, and console. Along the way, I’ve had the opportunity to build and lead teams at Kongregate and Warner Bros., taking projects from early development through launch and into live operations.

Explore My Work

Nearly 20 years across PC, console & mobile

Warner Bros. / Kongregate / Disney Interactive / Ubisoft / Midway

Selected Work

All Work ↗
Teenage Mutant Ninja Turtles: Mutant Madness characters

02 / KONGREGATE

TMNT: Mutant Madness

Game Director · Kongregate

TMNT was our studio’s first hero collector RPG, and I was responsible for a team of more than 25 as Game Director. I helped define the game around its characters, championed aimed Ultimates and a quest system that gave players clear goals, and worked directly with Nickelodeon on the Turtles’ presentation.

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Spellstone fantasy card game artwork

03 / SYNAPSE GAMES–KONGREGATE

Spellstone

Game Director / Lead Designer · Synapse Games–Kongregate

I joined Spellstone in 2014 to guide its development and stayed with it through launch and years of live operations. My work combined hands-on card and event design with managing the team, delivering weekly content, and using player data to guide improvements.

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WORKING WITH ME

What I Bring to a Team

My career started in level design and grew into gameplay, systems design, and leading teams. I still enjoy working through design problems with other designers. As a director, I focus on giving the team clear direction and the ownership they need to make meaningful decisions.

Design Direction

I help teams decide what matters most to the game and turn that into plans they can build. That includes weighing new ideas, managing design risks, and keeping the player experience clear as the game grows.

Developing Designers

I work with designers and leads as a sounding board, helping them refine ideas and build confidence in their decisions. I want them to own their work and know they have my support.

Live Game Experience

I bring lessons from years of building and supporting live games. I use playtests and player data alongside the team’s design judgment to understand what’s working, what needs attention, and what players should look forward to next.

PERSONAL PROJECTS

Other Things I’ve Made

Outside my professional work, I’ve built independent games, multiplayer levels, and tabletop systems. These projects have given me room to explore ideas and develop skills I’ve carried into my career.

LET’S CONNECT

Interested in Working Together?

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