Tony PerkinsGame Design Director

Basement Warehouse

Basement Warehouse was a one-week solo Gears of War project built around combat and traversal. The player fights from the street into a fenced building, uses a switch to unlock an upstairs door, then descends through an elevator shaft to the basement.

Basement Warehouse project artwork

Working Within the Movement System

Stacked boxes in the basement form a climbing maze. Gears of War has no jump button, so I built the puzzle around its cover and climbing behavior. Looking back, that constraint is the most interesting part of the project: finding a traversal challenge within the movements the game already supports.

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