Tony PerkinsGame Design Director

Seaside Plaza

Seaside Plaza was a one-week solo Gears of War level design project. Mediterranean plazas inspired its layout, with the sea on one side and a city on the other. Buildings, balconies, and cover gave both players and enemies opportunities to flank.

Seaside Plaza project artwork

Changing the Encounter

After the first wave of enemies, the central statue tipped over as another wave emerged from the ground. The encounter changed the space during combat, giving me an early opportunity to explore how a scripted event could alter a level rather than simply add more enemies.

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