Seaside Plaza
Seaside Plaza was a one-week solo Gears of War level design project. Mediterranean plazas inspired its layout, with the sea on one side and a city on the other. Buildings, balconies, and cover gave both players and enemies opportunities to flank.
Changing the Encounter
After the first wave of enemies, the central statue tipped over as another wave emerged from the ground. The encounter changed the space during combat, giving me an early opportunity to explore how a scripted event could alter a level rather than simply add more enemies.





















