Tralos
Tralos was the first video game I helped create from start to finish. During my freshman year at DePaul, I worked with two other students to build it in Game Maker over roughly four weeks alongside our classes.
Finishing a First Game
I designed the level layouts and built gameplay logic with Game Maker’s tools. My teammates created the sprites, sound, and music, so we used original content throughout. The scope was small, but completing the game gave me my first experience of bringing those separate contributions together into a finished project.
Credits
- Ian O’Dea Artist
- Kyle Dilger Sound Designer
- Tony Perkins Designer
















