Time Walker
As lead designer and level designer on Time Walker, I helped turn the team’s original idea into a game built around freezing time and moving objects. Players follow Autumn, a time witch, through puzzles and platforming challenges in both 2D and 3D.
Turning the Idea into a Game
I designed the mechanics and systems, built most of the final levels, and wrote the design documentation. My work connected the original concept to the specific actions players could take and the spaces where they would use them.
Working Across the Team
I coordinated with artists and programmers to bring the required assets and features into the production schedule. This was an early experience of taking responsibility for a game’s design while also working through what the team needed to deliver it.
Credits
- Kevin Geisler Project Lead / Lead Programmer
- Tony Perkins Lead Designer / Level Designer
- Kevin Zuhn Lead Artist
- Irvin Chavira Producer
- Michael Tisdale Artist
- Nick Esparza Artist
- Ivan Niktin Programmer
- Brad Helgeland Programmer
In memory of Richard Kossak.