Tony PerkinsGame Design Director

Skyrim Dungeons

I built Tawnos Point to learn Skyrim’s Creation Kit by completing a playable project. Over two weeks and roughly 64 hours, I created a plugin containing a quest and dungeon that could be added to the game.

Skyrim Dungeons project artwork

A Reason to Explore

The quest follows Brent Kyel, whose family heirloom and other belongings were stolen by bandits. With the guards unwilling to pursue them beyond the city, the player takes on the investigation. The quest gives the dungeon a place in the world and a reason for the player to enter it.

Learning Through a Complete Project

This was my first project in the Creation Kit. I wanted to learn the tools through a complete quest and dungeon, including the setup that leads players into the space. The short schedule gave me a clear scope for learning a new editor while finishing something playable.

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