Portal 2 Maps
I made these Portal 2 maps as focused exercises in puzzle design and player instruction. Ascension, my first map using the community tools, was a straightforward reintroduction to the game, giving individual mechanics room to be understood before asking more of the player.
Chamber #002: Gently Pushing
Gently Pushing focuses on the tractor beam’s pushing mode. The first room introduces its behavior, while the second asks the player to apply that understanding to a more involved puzzle.
Teaching Through the Level
Looking back, the value of these maps was the opportunity to focus on how a level communicates. The progression was deliberate: introduce a mechanic, give the player room to understand it, then build a challenge that uses what they have learned.