Misfortuned Fortress
As team lead and designer on Misfortuned Fortress, I worked on a game combining tower defense and real-time strategy. Players chose buildings and their attributes to withstand attacking orcs as well as natural disasters, making survival depend on more than firepower.
Designing Beyond Combat Strength
My design work covered level scripting, UI, units, and buildings. Those systems needed to support a game in which enemies and environmental threats presented different problems. Looking back, its most interesting idea was asking players to weigh the resilience of their settlement alongside its ability to fight.
Credits
- Tony Perkins Team Lead / Designer
- Kevin Geisler Sole Programmer
- Marty Diamond Designer
- Jeff Rosenthal Artist
- Kevin Gittens Artist
- Vicky Janik Artist
- Irvin Chavira Producer