Tony PerkinsGame Design Director

Floating Castle

I led a DePaul student team in building Floating Castle, an Unreal Tournament 3 mod made over ten weeks. One team defended a castle’s core while the other worked through its defenses to destroy it. My work combined level design, Kismet scripting, and team coordination.

Giving Defenders a Reason to Move

Defenders could collect resources to strengthen their core and base, but many of those resources were on islands outside the castle. That created a decision about when to leave the objective and where to commit players. The defensive role involved more than holding a safe position.

Building and Leading the Project

I created the level, handled all of its Kismet scripting, and coordinated the team’s effort and direction. Looking back, this project brought together two parts of the work I would continue to enjoy: building gameplay directly and helping a team deliver it.

Credits

See the Game

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